Unity Engine
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The Game Developer
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Unity Game Development
Unreal Game Development
GameMaker Studio Development
Bachelor of Technology in Computer Science Engineering (B.Tech CSE) - CT Group of Institution (2020)
My journey in game development began with an internship, where I acquired foundational skills in Unity development, game design, programming, and debugging. Since then, I have successfully developed a variety of projects. These include Alnasha Run, an engaging endless runner game designed to optimize performance and enhance user experience; Cowbell Run, which features dynamic gameplay mechanics and intuitive controls for improved user retention; and Twisco Run, known for its innovative level designs and positive user feedback. Finger Royale is another notable project, offering smooth gameplay and attractive UI/UX, contributing to its growing popularity. I also worked on Ludo, a classic board game reimagined for a modern audience. In addition to these projects, I have developed personal games such as City Hustler, an endless runner set in a dynamic urban environment, and EndlessRunnerMan, which utilizes Unreal Engine's blueprint scripting for dynamic obstacles and environments. My experience also extends to various titles created with GameMaker Studio, where I focused on game mechanics, performance optimization, and real-time score tracking.
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